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Home / Coding / 29. Auto Move Enemy – Using Ray Cast to automate enemy movement in Godot
Coding Game Design Godot

29. Auto Move Enemy – Using Ray Cast to automate enemy movement in Godot

We will use code and RayCast2D nodes to make our enemys move on their own and detect walls.
Follow the directions and make a video of you enemy moving and reacting to walls.

Auto move EnemyDownload

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Basic Game Design, character design, coding, Godot, video game design

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